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Old Mar 15, 2006, 02:12 PM // 14:12   #21
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Quote:
Originally Posted by Shadowspawn X
It sounds like youre trying to say that since RA/TA is lightwieght it doesn't matter how you behave.
No, he's trying to say that RA/TA is lightweight because of how others behave.

Quote:
Originally Posted by Shadowspawn X
Its just a prime example of the horrible behavior of those whose pvp, including the little pvp ghetto callled HA.
Yay for sweeping generalizations! A prime example of an inept mind.

Quote:
Originally Posted by Shadowspawn X
Those very idiots the OP are describing will one day be in GvG/HA and still be acting like morons. Theres no defense to this crap.
They won't be in the higher tiers of GvG for sure, they haven't been since day 1 and they won't be 'till ANet decides to shut the servers down permantely. You see, GvG requires this thing called teamwork, which many of these griefers/idiots in RA/TA are clearly incapable off.

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Originally Posted by Shadowspawn X
Also, you don't define PvP so don't even try, because your explanations are pathetic.
All hail the the mighty shadowspawn X, he who can decree that which can and cannot be defined.

Quote:
Originally Posted by Shadowspawn X
Open your elitest mind and try to actually communicate when you post, instead of spouting your stale canned snobbish rheteric.
Remember folks-

Ignorance is Strength.

Quote:
Originally Posted by wolfe2dale
Well said.

Unfortunately you will always have elitist players who believe themselves the pinnacle of everything...

Fortunately we can usually trounce them in gvg whenever they to allow us to compete against them...Lmao
Too funny on so many levels.
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Old Mar 15, 2006, 02:39 PM // 14:39   #22
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Quote:
Originally Posted by Akathrielah
No, he's trying to say that RA/TA is lightweight because of how others behave.
No, he's actually, really, saying that it doesn't matter how you behave in RA/TA because it's not "real" PvP.
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Old Mar 15, 2006, 02:41 PM // 14:41   #23
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Quote:
Originally Posted by Shinsei
So PvP's bad because you lack the friends required to field an 8 man team? Here's a clue: Nobody takes the arenas seriously. There's no reason to either. There's no e-peen in winning arena matches, there's no in-game rewards and there's no ladder.

If you're going to claim PvP to be bad, atleast play the real thing first. If you're here to moan about the arenas, well then you're not exactly the first person here to find it pathetic.

I take it seriously. Am currently looking for a guild so I don't GvG and I don't do HA. So, RA/TA is my PvP and I do take it seriously. I don't care about a ladder, fame or rank. Winning is enough of a reward.
PvP = Player vs. Player. The real thing is 4 vs. 4 arenas as well as 8 vs. 8. It's still Player vs. Player regardless of fame/rank or ladder movement.
To the OP I've only been playing 6 months now, but I've seen it get worse since I've started playing as well. I've noticed a number of people that I used to know just don't play GW anymore.

In repsonse to Coolsti- I've run into the PvE problem as well. That certain group "set-ups" just must be and leavers in the middle of missions. That's why for the most part I only use henchman now. They don't complain, are loyal to the mission/quest, don't leave when things don't look good or once they capped their skill and they follow directions (for the most part). Henchies ftw!

Last edited by Burakus Lightwing; Mar 15, 2006 at 03:13 PM // 15:13..
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Old Mar 15, 2006, 03:04 PM // 15:04   #24
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Turning back to PVE for a moment, I must say that I simply do not have much respect for the majority of players out there. Two of the many things that really get me are:

1) the players that absolutely believe that the party has to have a certain build (maybe using certain tricks) or "it just won't work"

2) the players that leave missions and quests as soon as events turn a little bit bad.

No one seems to believe that a mission can indeed be completed even though someone lagged out or left, or two or three party members died in a battle. All to often in PUG groups people are just two quick to give up and leave. But what is the point of this game being so easy that everything goes well and according to plan all the time? Where is then the challenge (and fun?). The other day I was with my usual group of friends doing the ROF mission for one of us, and we made some tactical mistakes going in the front door so that all but two of us were lying dead amongst the seals, jades and mursaat while the two left alive were wondering how we could get close enough to rebirth them. I believe that with any PUG group, half the team would have left at this point. I can tell everyone that it was SUCH a pleasure to know that this group of friends will stick it out to see if it was even possible to get out of the hopeless mess we got ourselves in. And it was. We continued and finished the mission. (The two survivors couldn't res the dead directly due to the seals and other enemy, so we had to lure and fight the jade and mursaat individually first).

It would indeed be nice if more GW players wouldn't give up so easily!
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Old Mar 15, 2006, 03:19 PM // 15:19   #25
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Quote:
Originally Posted by coolsti
No one seems to believe that a mission can indeed be completed even though someone lagged out or left, or two or three party members died in a battle. It would indeed be nice if more GW players wouldn't give up so easily!
Well isn't that the truth. It's really quite pathetic.

One of the best times I ever had was when I was doing The Wilds mission. Our group started okay but when we ran into some rough times the group fragmented. Five people died and three people left. The three of us remaining got most of the way through the mission but then one guy died. He didn't leave though, so the two of us scoured the map for a boss to recharge our rez signets. As luck would have it, we found one.

We completed the mission no sweat, with nothing more than pluck, gumption, audacity, and the most basic level of interpersonal communication. And that's my little story.

As for griefers...

I can honestly say that I've always seen them around since day one. Technically not day one, though. Day 41. But they were there already. They're nothing new. Just ignore them and they magically lose the ability to annoy you.

Of course, the arenas are a little different. Team Arena I've never had problems with. The Random Arena, well... It's basically the pinnacle of entertainment for the entire game. Ineptitude, humour, teamwork, noobs, elitists, idiots, geniuses, and you all thrown into the mix.
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Old Mar 15, 2006, 03:29 PM // 15:29   #26
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I'm sorry, but random arena is just a place to do random things and futz around. It's hopeless to take random arena seriously when you see the things crappy players try to do there. It's just... hopeless.

TA is a different matter. If you like the 4v4 format, then play in TA.
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Old Mar 15, 2006, 03:34 PM // 15:34   #27
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TA is for people who like 4v4 and usually are dedicated to winning.
RA has always been a place for people to sac themselves to death or test builds. It never should be taken seriously (unless you're in a great team build).
If you want a more mature crowd, go to TA, as RA is filled w/ people saccing themselves, yelling "REZ", then:
A) They sac themselves *again*
B) go AFK
C) leave the game

Either way, RA is for random fun, hence the name.
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Old Mar 15, 2006, 04:05 PM // 16:05   #28
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I think the point was that it's gotten worse that now in RA/TA there are more idiots and more ignorant asses running around then when the game first started. Yes yes it's not realy PvP and all that, but that doesn't explain why it gets continulously worse.

And if you want further proof, think about how for the last couple of weeks American Favor has been in the toilet. You can say RA/TA doesn't matter but America is pretty much bending over in Heros Ascent. And I think this is a further influence of this type of problem with the "griefers" as the op called them.

My guild and I decided to do FoW the other day (first time we'd had favor all weekend), but we only had 7 guildies so we opted for a PUG over a henchy. The PUG left 22 seconds after we zoned into FoW.

RA/TA have always been bad, but it was never this bad in Towns/Outposts, FoW, or Heros Ascent (or Tombs as it was previously)
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Old Mar 15, 2006, 04:20 PM // 16:20   #29
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I am not good at pvp yet, I just got my second pve Character to level 20, and have enough skills to try pvp, I am playing in the random arena. A lot of times I get yelled at because of my build. PVP is very different than PVE, and it takes time to get used to, I don't understand why everybody has to yell at someone for making mistakes. I'm not a griefer, and it isn't that I don't want to take PVP seriously, I am just riding the learning curve.
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Old Mar 15, 2006, 04:31 PM // 16:31   #30
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Quote:
Originally Posted by Akathrielah

Too funny on so many levels.
Ah...interesting. To prove how one poster is not being arrogant & elitist, you yourself prove to be.

Thank you.
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Old Mar 15, 2006, 04:59 PM // 16:59   #31
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Quote:
Originally Posted by VGJustice
Of course not, Jakerius, that's fighting AI's. You can't get faction fighting AI's. /sarcasm
No she is right, I take my thumper bunny ranger into the Bat. temple go
over the bridge talk to the guy on the right and take the first challenge,
it is the one where you have four different fights, you can get 975 faction
points every 2 days, I have been doing this since the PVP weekend and have
almost everything unlocked from the priest.
It only lets you have 975 then you get no more faction, takes me maybe 15 minutes. In a couple more weeks I should have everything unlocked!!!!!!!!!!!!!
I look at RA as a test ground, am I moving good, am I positioning myself right, am I helping my team correcly, etc.....One day in RA we had 2 monks,
Wa, and me Thumper, we won 5 in row then the Wa quits, we are like wtf,
so the three us go on and won three more matches before loosing, was alot
of fun and total chaos......

have fun
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Old Mar 15, 2006, 05:03 PM // 17:03   #32
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Just a quick question that I really should already know, but for some reason don't: what is the best way to go about sending a report re: inappropriate behaviour to Anet? I know I've been in situations in the past where a complaint about a player in-town was warranted, and I think if more people knew how to do it more "unsavoury" players would be brought to Anet's attention and (if we're optomistic) dealt with.

I tried using the forum search to find the answer, but it's down at the moment.
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Old Mar 15, 2006, 05:12 PM // 17:12   #33
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Quote:
Originally Posted by wolfe2dale
Ah...interesting. To prove how one poster is not being arrogant & elitist, you yourself prove to be.

Thank you.
Yes because if you aren't willingly ignorant or completely compliant and accepting to those who are, your an elitist.

If you actually have standards so you can limit the amount of time preparing to play so you can actually play, your an elitist.

And declaring that "Fortunately we can usually trounce them in gvg whenever they to allow us to compete against them...Lmao"

Isn't arrogant?

And pretty ignorant. You don't know if Shinsei is someone from a r 1000 guild (which he ain't) or a top 10 guild (*cough*).
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Old Mar 15, 2006, 05:58 PM // 17:58   #34
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It’s never really bothered me. I understand that with a certain about of anonymity people will act with courage they don’t possess in real life.
As far as getting a good match in random arenas... it’s all luck of the draw. There is no reason that 4 people will come together randomly with the same goals. Some people are there to test something; some are there to just win matches some are there to just earn faction, etc.

Imo, this is natural and to be expected. I think it’s a design flaw in the game that it doesn’t provide better alternatives to finding like players with shared interest and shared goals.
If it were just that simple,….elitism would be less an issue. Noobs would be less an issue. Not enough players to play would be less an issue. Because people would find each other through their own interest and not spamming LFG or hitting the random button.

You cant make people act right. It would be nice to find the people that are on the same path I am on with a better search filter to get around this inevitable mess.
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Old Mar 15, 2006, 06:05 PM // 18:05   #35
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RA is the lowest rung on the PVP ladder. It's no surprise that those with either no skill or a lot of time to ruin other people's fun flock to it. It's pretty much always been that way. Is it a bit worse now? Yeah and it will keep getting worse. I'm sorry that those of you that enjoy RA are not having fun but that is the nature of the beast.

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Old Mar 15, 2006, 06:07 PM // 18:07   #36
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Quote:
Originally Posted by coolsti
Turning back to PVE for a moment, I must say that I simply do not have much respect for the majority of players out there. Two of the many things that really get me are:

1) the players that absolutely believe that the party has to have a certain build (maybe using certain tricks) or "it just won't work"

2) the players that leave missions and quests as soon as events turn a little bit bad.

It would indeed be nice if more GW players wouldn't give up so easily!
I hate being in a group, say a B/P Tombs group and one of the B/P rangers will leave, then everyone leaves.

I've done those groups with 4-5 people before: It still worked out fine and we all got more drops.

People give up so easily EVERYWHERE that it is so, so very annoying. I have to wonder how these quiters make it through real life if they can't even go through some hardships in a game.0
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Old Mar 15, 2006, 06:07 PM // 18:07   #37
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I realize that this forum is populated by many veteran players, so perhaps many people posting on this forum don't realize the following when they denounce the Random Arenas.

New players have to submit themselves to the Random Arenas for as long as it takes to get 5 consecutive wins before they're promoted to team arenas.

(Maybe some update changed that and I missed it, but that's how it was when the Factions PvP weekend launched. If not, some update should change it. It's preposterous, the worst possible thing ANet could do to bias new players against PvP.)
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Old Mar 15, 2006, 06:46 PM // 18:46   #38
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Quote:
Originally Posted by Gli
(Maybe some update changed that and I missed it, but that's how it was when the Factions PvP weekend launched. If not, some update should change it. It's preposterous, the worst possible thing ANet could do to bias new players against PvP.)
That could be true, but only for a quiter or a person who is discoraged easily.

If they have to win 5 times, this could make them try to think up a good build. If someone can't get 5 wins in RA, why should they be sitting around HA looking for a party? No one will take them.

Do you think sitting around in HA for 2 hours discourages new players? That's what PvP PUGing in this game is if you didn't cash in durring the days of Smiting, Air Spike, Spirit Spam.

Having to win 5 times in a row could spur them on to making a build that works. A person with an ounce of intellect will realise when something they're doing doesn't work.

It might help if the game had an even better, more build explanitory tutorial for PvP (The current one only tells you how to play physically, but in no way mentally.)

But this has nothing to do with the ammount of griefers in the game, does it? This situation is in every game where older players have acess to areas where new players are. Every game has leavers. I don't think new players will be any more discouraged by the PvP leavers as the PvE ones. Or the World of Warcraft group leavers as the ones in this game, or the Counter Strike/ Battle Field 2 / Medal of Honor team hoppers/quiters, etc, etc.

Last edited by Sagius Truthbarron; Mar 15, 2006 at 06:49 PM // 18:49..
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Old Mar 15, 2006, 06:55 PM // 18:55   #39
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Uhm... Sagius, did you read any other post in this thread than mine? The Random Arenas are a cesspool. It's not a matter of not persevering for 5 wins, it's a matter of not wanting to bother because the gameplay and the people you run into don't appear worth it.
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Old Mar 15, 2006, 07:02 PM // 19:02   #40
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Quote:
Originally Posted by Sagius Truthbarron
If they have to win 5 times, this could make them try to think up a good build. If someone can't get 5 wins in RA, why should they be sitting around HA looking for a party? No one will take them.


Having to win 5 times in a row could spur them on to making a build that works. A person with an ounce of intellect will realise when something they're doing doesn't work.

It might help if the game had an even better, more build explanitory tutorial for PvP (The current one only tells you how to play physically, but in no way mentally.)
Amen. I don't call myself a PvPer at all. Im more PvE. But when I do go on to PvP I hope that there is some challenge involved. You are totally right, You should have to prove yourself before moving on. Heck, they should increase it to 10 wins in Random before you can go on. This would drastically cut down on the number of idiots in the upper arenas. Random would force you to focus on your builds and play as a team or you would not succeed. Some may say this is "elitist" but sometimes "elitist" is NOT a bad word. If I don't put up with griefers, expect the most from my team, continue on with the battle, etc and think others shoud do the same, well then I guess I would be an "elitist".

EDIT: How about this idea: Just like people have "rank" emotes, Anet should make a "how many times I have quit a battle" emote. Then if you wanted into a group you would have to show your "leaver" emote! Now I would take into account a low number due to erro~7's, but not a really high number that could not be explained away.

Last edited by beanerman_99; Mar 15, 2006 at 07:05 PM // 19:05..
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